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Welcome! Here at mike.jbgames.com you'll find lots of useful information including tutorials, links, and more to come. This is a fansite of James Bunting's Meteor computer game. To get Meteor, click on Links.

What is Meteor 2?
M2 is a top-down view scrolling computer game based on 2D sprites and large maps. The game shines because of its simplicity and its retro-style shooting. The video game features multiplayer and a full suite of editors.

What is R3D?
R3D stands for Rod 3D. It's the precursor to Meteor 3, and the remake of one of James Bunting's first games, Rod. Click Rod 3D on the link bar for more information about the game.

What is Meteor 3?
M3 is the next version of James Bunting's Meteor series. It is still under development.

5/14/08 R3D Beta 1 is out of the lab
Beta number one is finally ready for testing. Woot! I'll be updating the R3D page soon when I have enough time to get to know the game.
Read the full announcement - Download R3DB1
3/25/08 R3D Beta Testing to Begin Soon
Although it should have only taken a few weeks, R3D development actually took three months to bring the game to beta testing standards. The extra time was necessary to fix stupid problems arising from the new 3D code and new unplanned features. I've added a Rod 3D page dedicated to providing the latest info and media on the game. (Go there now)
2/7/08 R3D Screenshots!
Here are some gameplay screenshots of the upcoming release of R3D for you enjoyment.
1/31/08 My experience with the next generation of a JB-Game
The other day I was allowed to tinker around with James's latest creation, a pre-release version of Rod 3D. In a nutshell, this game blends previous Rod features with new ones. R3D still has tile-based maps, however each tile now has a height parameter. 2D sprites have been replaced by 3D models capable of being created in MilkShape or Misfit3D. To preserve old aspects of the game, James took about a year to develop a GUI system called JGL in bring back the GUI of M2 and earlier games (JGUI). Hence the name: JGUI + OpenGL = JGL.

Remember the famous Chinook helicopter from Meteor 2? Here it is in 3D format in a Msfit3Ds.

When asked about R3D's relationship to Meteor 3, James responds, "Rod tests the new M3 approach, in both technical and user terms (is it doable and do people like it?). It is however a very basic game although it's come a long way in a week and will include new stuff like scripting and waypoints. The scripting will be quite similar to that of M2, but will utilize two separate scripts – one for map-specific events and one for game-wide ones.”

A little bit about my personal experience with R3D: Remember the 2D graphics making up walls and cars in M2? Now imagine looking down from a helicopter while flying over New York. Combine those two scenes, and you're looking at what I was. I tapped a key and my view suddenly shifted from top to third person, giving a whole new aspect to the game. The 3D graphics looked to be tile-based, meaning that it was Meteor 1's tiles with a height property. James says, "Rod 3D uses tile based maps but M3 will feature stackable sectors in 3D along with the more complex features seen in M2 today." This means that the creation of 3D environments is probably going to be just about as easy as that of M2.

Rod 1 - Where it all began.

In terms of stability, Rod 3D is quite a step up from previous versions of Allegro-based games. Rod 3D features object-based C++ rather than straight C.

Editing for object classes/types, powerups, and map lists will be done out-of-game in a single file using notepad. I speculate that this will be a bit easier than doing it in game, as making changes in bulk will not require so many clicks.

It's been over 10 years since Rod 1 was released. We've come far, and I anticipate this to be a pretty revolutionary change to a 3D setting. While many will find 3D modeling new and perhaps challenging, it's gonna be awesome to put detail into your vehicles.

Very excited about the future of Meteor! R3D in-game screenshots to come very soon. Check back in a few days.

1/27/08 Gunmetal Development Stopped
Gunmetal's development has been long stopped. What we have is a almost-complete modification available for download.
I have also decided to release H2M2 (Halo 2: Meteor 2) as a multiplayer mod without a campaign. I'll be working on getting some multiplayer maps going, however, knowing me, it may take awhile. If anyone would like a copy of the gamedata to contribute a map, let me know.
1/27/08 Site Going Through Some Changes
Site is undergoing a mass revamping. I'll be adding all kinds of new goodies as we slowly inch toward the release of Rod 3D and Meteor 3.
2/6/07 Site Update
Scripting tutorial complete, redone. Weapons tutorial has been revisited and objects is coming soon.
2/5/07 Site Update
Site pretty much complete. All my tutorials have been FTP'd and linked, also re-edited for typos. Scripting tutorial has been updated and upgraded.


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Gunmetal

Jurassic Theme Song
Ever played Jurassic Park 1 on the Super Nintendo? This song should bring back memories :-) Click on Midi to hear it.

New to scripting?
We all were at one point. Learn all you need to know to start creating functional scripts for Meteor 2 now! Click on Tutorials on the left. Then find scripting.

My experience with the next generation of a JB-Game
James has got some pretty amazing stuff going on.